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Rivals Duel - 3D Animations

Since working at Neon Play, I have picked up and developed my animation skills. On Rivals Duel, I was responsible for setting up the master character controller, as well as making unique animations for those who needed it. This ranged from idles, attacks and special ability anims. I not only worked on characters but also vehicle and prop animations.

Lots of restrictions were in place, such as aim and attack animations both had to be 1 sec long due to the gameplay.

All character animations were made in Maya at 30fps and exported into Unity. Vehicle and prop animations were made straight in Unity.